Artichoke Productions organised a conference this week to review the lessons learned from the Sultan's Elephant last year. As a fully paid up groupie to the Elephant (and fan of other large scale street theatre) I agreed to speak. My assigned topic was how live event producers can harness new media.
I promised to upload the gist of my speech, so here goes.
The Sultan's Elephant was seminal for me: not only was it an epic and life-enhancing production, but it was also the event that brought home to me the value and potential of social media. It was the first time I'd made some photos public (and had comments on them), and it was the first event I watched so intently cascade over YouTube and the blogosphere. By the end of the event nearly 12,000 photos had been uploaded to Flickr, and over 70,000 websites had posted news. The most watched YouTube video has now been seen 1.7m times. The elephant has therefore left big digital footprints all over the internet, and has probably been seen by more people online than during its wanders through the West End of London. And all this, without any pre-planning by the organisers.
The lessons, I think, are simple. First, new media enables a richer and more participative experience for the live audience. Innocent Drinks are past masters at this, and cheerfully promote Flickr to get people to share their memories of their events.
Second, new media can extend the live experience to people who didn't see the original show. YouTube is a great platform for this, but it's becoming ever easier to build new audiences online. One day every conference will be as slick at sharing its content as TED.
And finally, the audience can become part of the creative process. Aardman has launched a production blog for the new Wallace and Grommit movie, which builds engagement a whole year in advance of the release. The Soho project is an interesting experiment in encouraging (and later mashing up) user generated video from a particular location. And finally, Oldton demonstrates that the audience can be used to tell the entire story. Other examples, raised in the Q&A, pointed out that Second Life and World of Warcraft are, in effect, live events. They're just played out in a virtual space.
The rest of the conference was a fascinating mix of stories and lessons from a bunch of passionate doers. It hadn't dawned on me before that live events in the open air are very different from performances in a theatre. First, you can't control the space: you can't build a set, or rehearse, in the normal way.
And second, you can't control the audience either. How do you plan for a million people converging on the streets of London, to a ticketless event? With great care, two years of contingency planning, and a good dose of trust in the wisdom of crowds. And how do you persuade dozens of stakeholders and public bodies that central London should be closed for 4 days (for the first time) for 'Art'? By having an unshakeable sense of purpose in the importance of the project, resourcefulness to overcome every obstacle, and a decent amount of guile.
An uplifting, and unusual, day.






